Even though Remnant 2 is a third-person shooter, you can use close-range guns to fight most of the time.
Even though Remnant 2 is mostly a third-person shooter, you don’t have to use the “run and gun” tactic. In fact, it has put more focus on melee weapons this time than it did before. In Remnant 2, you have more choice over how you build your character and how you fight the dangerous enemies that are in the game’s many dungeons.
Remnant 2 gives you a variety of nasty melee tools to get up close and personal with monsters. There are some top-tier physical weapons that, with the right setup, can help you beat most of the Root’s horde when you’re up close and personal with them.
Even though the Assassin’s Dagger is one of the weakest stabbing weapons in the game, its speed and weapon mod make up for its lackluster damage output. The Assassin’s Dagger is in the Council Chamber of Losomn. To use it in fight, you need to bring it to Nimue.
You’ll notice that the Assassin’s Dagger doesn’t do much damage, which might make you pass on it in favor of something that does more damage. However, you shouldn’t pass up its Bloodthirst mod. With the Bloodthirst weapon mod, enemies with the bleeding state effect will take 25% more damage. When you take into account that this dagger’s charged attack can cause 200 blood damage for 10 seconds, you can see how valuable it really is.
This biomechanical huge hammer can poison and corrode enemies. This, combined with its good stun ability, can keep enemies unstable long enough for you to get away. This poison hammer also has the Dying Breath mod, which lets out a cloud of poisonous gas that spreads out over a 3-meter radius and stays there for 15 seconds.
When used with the Nebula handgun, which not only deals corrosive damage but also turns enemies into poisonous gas bombs when they die, this mix of heavy and passive damage is very effective. To get the thing you need to make the Gas Giant, you have to let Tal Ratha eat you and then beat his spirit form.
Even though the Labyrinth Staff looks like a normal tool, don’t dismiss it. Things aren’t always what they seem in Remnant 2. It doesn’t do much damage, but its special and unique ability to produce Mod power more than makes up for it. The Labyrinth Staff’s normal swings can add 10% mod power, and its surprisingly good charged attack can add 50% mod power.
Now, in addition to being a melee weapon that generates mods, it is also a normal weapon, which means you can put any weapon mod on it. Are you starting to see why the Labyrinth Staff looks so good but isn’t what it seems? The ability to connect any weapon mod and the fact that it can generate mod power can make it a truly terrifying close combat weapon that can easily beat other upper-tier melee weapons. This weapon can be found in The Labyrinth level, as the name suggests.
Red Doe Staff
It will take a little more work, but you should try to get the Red Doe Staff because it is one of the best close-range guns in the game. You have to bring the Red Doe back to life, fight the Corrupted Ravager to get a special key item, and then make this famous weapon.
The Red Doe Staff has a special ability that lets it cast an attack spell that does 160 damage and heals 10% of your and any nearby teammates’ health. Keep in mind that the Red Doe Staff’s special ability can only be used if certain conditions are met. To use the Lifeline mod, you must first deal a total of 250 damage and then use a charge attack. If you can keep that health regen going all the time, it can be very helpful.
In Remnant 2, you will always be surrounded by hordes of bad enemies, so you should have a crowd-controlling tool that you can use with confidence. With its wide, sweeping attacks and special powers, the Dreamcatcher is the best melee weapon for dealing with dozens of aggressive monsters all trying to claw your face off.
Aside from building Reverie, the Dreamcatcher Staff can also slow down enemies. Yes, you heard that right. The Dreamcatcher can slow down a group of enemies and increase your damage and speed by 2% per stack of Reverie for 15 seconds. If you can keep building Reverie and slowing your enemies, you can turn yourself into a deadly buzzsaw that can kill a lot of enemies in a short amount of time.
This advanced combat hammer is like a bull in a china shop because, when used correctly, it can do a lot of damage to its surroundings. This strong melee weapon is in the Terminus Station. If you go to N’erud, you must have it.
The Accelerator weapon mod makes the Atom Smasher a lot more powerful than the other hammer weapons because it speeds up its attacks by 10% for five seconds. This perk can be used by doing a charged attack, and the benefit of a fast, hard-hitting tool should be clear.
The Spectral Blade not only looks cool, but it is also one of the best fighting weapons, if not the best, in Remnant 2. Getting the Spectral Blade won’t be easy, which makes sense for such a powerful tool. You’ll need to beat Sha’Hala to get a key item that McCabe’s Shop needs to make the Spectral Blade.
Once you figure out how to make the Spectral Blade, you’ll find that it’s a well-balanced weapon with a lot of power. Its Whirlwind weapon mod can do up to 232 damage and has an 8-meter range. It also does +105 percent more damage to weak spots, which can kill regular gun fodder in an instant.
The Iron Greatsword looks like a terrible weapon, and when it hits, it hits so hard that it fits the saying, “What you see is what you get.” Even better, you can get the Iron Greatsword early in Flappy Bird or it will be given to you automatically if you choose the Challenger class.
The Iron Greatsword is the best weapon for many melee-only builds because it has the biggest base damage and a good variety of attacks. The Iron Greatsword is a regular weapon, so it doesn’t come with any special weapon mods. This can be a good thing, though, because it gives you more freedom to try different things. The Iron Greatsword is such a great close-range weapon that you’ll probably use it all the way through the endgame. That’s pretty amazing for a simple starting weapon.