10 Best Ranger Spells In Baldur’s Gate 3

All of them are essential for any Baldur’s Gate 3 warrior.

Rangers are a class in Dungeons & Dragons that is often thought to be weak, but for Baldur’s Gate 3, they have been changed in a big way. Among them are the spells they can use, most of which come from the same pool of powers that druids use. Some have become stronger, while others haven’t changed but are more useful in Baldur’s Gate.

Rangers can use spells, but they only have a limited number of spell spots, so it’s important to choose the right set. Rangers are very useful because, between their fighting skills and their ability to cast spells, they can fill almost any job. Keep that in mind as you choose from these different tricks.

Animal Friendship

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Even though it seems like an odd choice for the list, Animal Friendship is often better than Speak With Animals. Baldur’s Gate 3 has a lot of animals you can talk to, and this spell lets you solve problems quickly without having to talk to them.

You can even use charms on animal enemies to make them temporarily join your side. Remember that once the effect goes off, the animal will probably be mean to you. Choose this spell if you want to solve problems with animals quickly and without having to go through long conversation trees.

Fog Cloud

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Most of the time in Baldur’s Gate 3, you are outnumbered. There are many ways to deal with this, and a smoke bomb works well with most of them. Keep in mind, though, just how much it works. Even though it blinds enemies inside the cloud, it also blinds friends. The smoke doesn’t care who it hits.

Still, there are many smart ways to use it. You can blind enemy shooters so they have to leave their spot, or you can throw it on top of a friend who is surrounded to help them get away quickly. If you hit all of your enemies with it, you can even go quiet, giving you the upper hand once they leave the fog.

Enhance Leap

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When you hear that there is a spell that only does one thing—makes someone jump higher—you might be unhappy. Other spells let you do things that are more impressive and showy. But planning is everything for a Ranger, and a good vantage point can’t be beat.

During battle, this spell can catch enemies in tricky spots or help you reach the top of a column that most melee enemies can’t reach. This is a great spell for most rangers because the higher you are, the more likely it is that your weapons from a distance will hit. It can also be used to solve problems and find treasure that isn’t where it should be.

Hail Of Thorns

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Rangers are good at dealing damage to a single target, whether they are close or far away. Most of the time, they don’t do enough damage to the whole area. They might be able to kill a giant in one turn, but three goblins coming at them might be too much.

Even though this job is better for classes that are designed to cast spells, having options like Hail of Thorns is never a bad thing. It does a lot of damage to enemies who are close to each other, so the person casting it doesn’t have to waste fireballs on targets that aren’t worth it. Not only that, but if you train yourself to cast spells, your power can be as good as that of a Wizard.


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Having a large area of the battlefield where no magic can be cast can be very powerful, depending on how your party is made up. Even when you get close to them, casters are very scary enemies. Putting them in the Silence sphere makes them totally helpless, so your fighters, rogues, or arrows will be able to take care of them quickly.

In many cases, though, this spell can be a double-edged sword because if you get inside it, you can’t use your own spells, whether they are Ranger spells or not. It’s a spell you cast by thinking ahead a few turns instead of just throwing it right away.

Pass Without A Trace

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Rangers are all good at being stealthy, and they even have a category for it. They are good at sneaking up on their prey, hitting them and running away, and staying out of harm’s way. To do this, they need a party that fits with the way they play while also taking on other jobs. This can be hard because Fighters and Paladins are good at fighting in the front lines. But their heavy armor makes them bad at sneaking.

With Pass Without a Trace, you can lead your party to win in a sneaky way. Because this gives stealth checks a huge boost, all ambushes are sure to work. Or, instead of setting up a trap, you can just avoid fights all together. You won’t hear any armor clinging here.

Cure Wounds

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Even if you already have a designated healer, it’s always good to have more ways to reduce damage. Since you can learn this skill very early on in 8 Ball Pool, it gives you more options when putting together your party. In short, you don’t have to bring Shadowheart everywhere.

Cure Wounds is a good spell to have on hand. If you want to make a Ranger who doesn’t use magic. You might as well think of that magic slot as a free health potion since you’re not using it for anything. It can be touched, but the Ranger is so mobile that this is rarely a problem.

Ensnaring Strike

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Ensnare Strike is a staple of the Range archetype. It lets you shut down an enemy so it can’t get away. It is such a big part of what a Ranger is that they have passive abilities that help them use this power better. Rangers do best when they are in the right place. So taking away your opponent’s ability to move lets you get more hits from where you are.

This ability is still useful when used on melee, but the position changes a little. Melee Rangers often use two weapons and try to hit the enemy with more than one blow. If you trap them next to you, you can still do a lot of damage on the next turn.

Speak With Animals

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The work that went into every conversation in Baldur’s Gate 3 is beautiful. Every NPC you talk to feels like a whole person with hopes and goals of their own. This is true for both animal NPCs and those that look like people.

You’d need the Speak With Animals spell to actually be able to talk to these animals. You can find potions around, but it’s better to always have one on hand. Most animals have their own way of seeing the world, and if you go into their world. You’ll find unique tasks and rewards.

Hunter’s Mark

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Every Ranger has Hunter’s Mark, no matter how you build it, what angle you give it, or how little magic you want to use. It’s even more important to being a Ranger than hanging out with your animal friends.

Keeping an eye on your prey as they move around the battlefield and killing them before moving on to the next one. All of that is part of the Ranger as a whole, and Hunter’s Mark is what makes it work so well. Whether you hunt alone or with bears, if you mark your game, you can kill it.

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